Thursday 20 February 2014

the future of books and games

I finally want to cover what i believe to be the future of the relationship with books and game with two main sources:

'Sensory Fiction' is a chest piece that the reader wears that plugs into a physical book. the book itself is able to light up not only to set the mood of the character but also the environment. the chest piece itself contains features including chest vibrator to simulate a heartbeat that can be used to influence the readers mood to feeling scared to relaxed. As well as having heat bands under the armpits and air-compressors on the back it all works together to help the reader feel for the character wholeheartedly. This technology would be great for video games as well as it would engross the player in the game especially with the use of the Oculus rift would make a really immerse experience.  
http://scifi2scifab.media.mit.edu/2013/12/19/sensory-fiction/



Wonderbook
the Wonderbook is a very interesting invention as it uses the PlayStation move, camera and the book to allow the player to make reading and playing a certain story very immerse and personal experience. the book when opened has weird symbols all over the book so the PlayStation can make the world within become augmented reality that the player can interact with not by just using the move tool but also tilting and spinning the actual book. This feature becomes useful especially in the game 'Diggs Nightcrawler' where the player and the main character Diggs must work together to solve a mystery and because the book is like a pop-up book it gives the player and advantage point to view everything and being able to spin the book or fold places the player influences the story by finding clues with Diggs. There are many other games for the Wonderbook such as: 'the Book of Spells' and 'The book of potions' I felt that 'Diggs' stayed more true to actual pop-up books but still made the concept exciting for children.      
sources:
http://www.jamesgames.com/Story/exclusive-interview-with-the-creator-of-sonys-wonderbook
http://wonderbook.eu.playstation.com/#section-howItWorks 

By choosing this subject for my essay I feel reassured that books won't be left behind because with the help of new technology like Sensory Fiction to immerse the reader and with the influence of other media working together like in 'Touch press's ' stories I believe that games with become more accessible to young people and will influence them to start reading more.

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