here is a final version of my shaman who takes care of the book full of information.
i took inspiration mostly from what was worn in the tribe and masks the witch doctor wore.
http://www.ebay.com/itm/Northwest-Coast-Native-Art-BEAUTIFUL-SHAMAN-MASK-BY-JANICE-
MORIN-/161159994028?pt=LH_DefaultDomain_0&hash=item2585e25aac
http://firstpeoplesofcanada.com/fp_groups/fp_nwc5.html
Monday, 25 November 2013
Sunday, 17 November 2013
Contextual studies: Henry Jenkins and more
a variety of information and quotes from places of inspiration which may be helpful later on:
Henry jenkins :
- "Fan fiction is a way of the culture repairing the damage done in a system where contemporary myths are owned by corporations instead of owned by the folk.”
- Flint dille talking about fanchises and transmedia very interesting Talking about the rules of worlds and if they can be broken the consequences of it http://vimeo.com/22183745 .The website with all the slides http://transmediavictoria.net.au/presentations/conference-day-flint-dille/
- "There is no one single source or ur-text where one can turn to gain all of the information needed to comprehend the Matrix universe." - See more at: http://henryjenkins.org/2007/03/transmedia_storytelling_101.html#sthash.exAD3UHv.dpuf
- Transmedia: creating, circulating, connecting, and collaborating) have been identified as important functions of participatory culture (Reilly,Vartabedian, Felt, & Jenkins, 2012).
-
The phrase was first coined in 1991 but variations of the technique were being used earlier. The 8-bit computer game Elite in 1984 came bundled with a novella called The Dark Wheel which immersed you in the world of the game before you played it (very clever as the game was only depicted using wire frame graphics). Small examples like this are quite prevalent, but it has become more and more intricate over the years.http://blog.lewispr.com/2013/04/transmedia-the-future-of-storytelling.html
Friday, 15 November 2013
Contextual studies: Batman
Batman: 1st appearance in 1939 but did not have his own comic book till 1940, 1966 tv and film came out, 1986 1st video game, 1989 Burton's and schumacher's film, 1992 batman animation, 2006 nolan's batman films.
an example of conventional process of a franchise.
an example of conventional process of a franchise.
Thursday, 14 November 2013
Contextual studies: Doctor Who
I found that Doctor who has a vast history in media not only on TV but the franchise evolved with technology.
doctor who started as a tv series in 1963-1989 which leaded on to comic strips, a yearly annual(started in 1964), spin-off cinema films, books, album and single releases, various toys and games as well as weekly and monthly magazines.
In the 1960's the doctor who fan club was set up
by 1990 the fan-base had taken "Doctor who" beyond tv and into fan created fiction, books published by virgin, fan produced spin-offs and the history of the world was greatly expanded.
this continued into 2001 when bbc produced its first doctor who website.
when the new series started up again in 2005 figures and toys also came out to support the series.
the Website gave fans trailers, downloadable images, wallpapers, games as well as interviews etc.
"Badwolf" was also used to help with transmedia storytelling by the viewers being able to gain new insights into tne stories and characters and gave the audience an interactive experience as they tried to find clues to understand what "bad wolf" could mean and why it kept popping up.
the BBC's commitments to Doctor who allowed the series to expand its universe by making the spin-off's torchwood(aimed at teenagers and adults) and the Sarah Jane adventures (aimed a children)
Doctor Who: The Adventure Games, Available at:http://www.bbc.co.uk/programmes/b00rs69w/profiles/the-adventure-games (Accessed: 14th November 2013).
Charlie Burton (09/7/2010) Transmedia: Doctor Who, Available at:http://www.wired.co.uk/magazine/archive/2010/08/features/transmedia-doctor-who (Accessed: 14th November 2013).
Frank Collins () Doctor who The Transmedia Experience, Available at: http://www.televisionheaven.co.uk/doctor_who.htm (Accessed: 14th November 2013 ).
doctor who started as a tv series in 1963-1989 which leaded on to comic strips, a yearly annual(started in 1964), spin-off cinema films, books, album and single releases, various toys and games as well as weekly and monthly magazines.
In the 1960's the doctor who fan club was set up
by 1990 the fan-base had taken "Doctor who" beyond tv and into fan created fiction, books published by virgin, fan produced spin-offs and the history of the world was greatly expanded.
this continued into 2001 when bbc produced its first doctor who website.
when the new series started up again in 2005 figures and toys also came out to support the series.
the Website gave fans trailers, downloadable images, wallpapers, games as well as interviews etc.
"Badwolf" was also used to help with transmedia storytelling by the viewers being able to gain new insights into tne stories and characters and gave the audience an interactive experience as they tried to find clues to understand what "bad wolf" could mean and why it kept popping up.
the BBC's commitments to Doctor who allowed the series to expand its universe by making the spin-off's torchwood(aimed at teenagers and adults) and the Sarah Jane adventures (aimed a children)
Doctor Who: The Adventure Games, Available at:http://www.bbc.co.uk/programmes/b00rs69w/profiles/the-adventure-games (Accessed: 14th November 2013).
Charlie Burton (09/7/2010) Transmedia: Doctor Who, Available at:http://www.wired.co.uk/magazine/archive/2010/08/features/transmedia-doctor-who (Accessed: 14th November 2013).
Frank Collins () Doctor who The Transmedia Experience, Available at: http://www.televisionheaven.co.uk/doctor_who.htm (Accessed: 14th November 2013 ).
Wednesday, 13 November 2013
contextual studies: transmedia
here is an example of my spider diagram for my presentation as i thought it was a good way to start narrowing down my search.
my main research will be based on finding Henry Jenkins writing about transmedia as well as other professionals in the business as well as looking at where transmedia started which i think would give my talk more history.
I also need to talk about vast story worlds so i need to find good examples through all media.
my main research will be based on finding Henry Jenkins writing about transmedia as well as other professionals in the business as well as looking at where transmedia started which i think would give my talk more history.
I also need to talk about vast story worlds so i need to find good examples through all media.
Tuesday, 12 November 2013
wolf enviroment
a quick sketch of the wolf environment i researched a wolf's habitat and i thought a mix of snow and woodland would be ideal as it seems a harsh but picturesque enviroment
Animals/Wildlife
As you progress through the game the player will encounter different types of wildlife. Some unaffected by the Wendigo tribe and some effected with scary effects.
I looked at a lot at references as well as the history of the Haida islands so the animals on the island would be true.
here are a few examples of sketches i did, next i will choose which sketches to photoshop
I looked at a lot at references as well as the history of the Haida islands so the animals on the island would be true.
here are a few examples of sketches i did, next i will choose which sketches to photoshop
Sunday, 10 November 2013
Re-doing the wolf tribe
after looking through our teams presentation I felt that my wolf tribe concept just didn't compare to the what my other artwork looked like. so i went back to my source material looked at more references of animals and human poses.
this is my final image for the wolf tribe.
this is my final image for the wolf tribe.
Wednesday, 6 November 2013
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