Friday, 28 December 2012

The 12 principles of animation number 3#: squash and stretch

squash and stretch is used to give an object a feeling of realism by using gravity upon it, a easy example to understand is when a ball gets squashed when it hits the floor and stretches back to its original form as it heads away from the ground. another example that relates to games is how a character can squash and stretch when jumping, running, walking etc.  

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