there are three types of timing :
physical timing: is used to make objects and characters believeable by creating weight, gravity and mass.
theatrical timing: is used for both comical and dramatic effect by the character having a personality it can alter how fast or slow they do actions like walking and running.
musical timing: this isn't exactly connected to the animation but it can help with creating the mood of the character. a good example is Lego Harry Potter 5-7 on DS; as the player gets closer to a enemy the music changes into a more battle-mode that excites the player as they get ready to attack.
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