"The videogame Cold Stone Creamery: Stone City,
Despite the relative novelty of a videogame with an ice cream viscosity
model, the training outcomes described above return all benefits to the
corporation, not to the worker.
Training videogames become educational
when they stop enforcing a process as a set of arbitrary rules in the
service of the organization and begin presenting a procedural rhetoric for the
business model that the employee has been asked to work under.
Laurel Althusser
points out that schools teach hierarchy and consumerism; schools are necessary
in order to release parents into the working world, where they contribute to
the gross domestic product while taking on greater and greater debt that
perpetuates their need to conform in the role of complacent citizen.
It is starting to become clear to me that serious games and casual games alike can be potentially telling us that we must be a specific way in life to be considered successful. In this game you must not think of yourself but about the company and the customers needs constantly and that portion sizes of ice cream can result in the company losing/gaining money or a customer being happy/angry at you, in other words they want you to please everyone without any thoughts about yourself.
Sources:
Persuasivegames.com, (2014). Persuasive Games -Stone City – Cold Stone Creamery, Inc.. [online] Available at: http://www.persuasivegames.com/games/game.aspx?game=coldstone [Accessed 17 Apr. 2014].
Sources:
Persuasivegames.com, (2014). Persuasive Games -Stone City – Cold Stone Creamery, Inc.. [online] Available at: http://www.persuasivegames.com/games/game.aspx?game=coldstone [Accessed 17 Apr. 2014].
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